Dungeon
Level 50 - CP 160
Ironblood
(2 items) Adds 1206 Maximum Health(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
Weapons
Jewels
Heavy Armor
Name: IronbloodJewels
Heavy Armor
Type: Dungeon
DLC Requirement: Horns of the Reach
Style: Dreadhorn
Location: Buffs Ironblood is an armor set in the Elder Scrolls Online that can be obtained in Falkreath Hold. It is part of the Horns of the Reach DLC pack.
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 12, 2024: Ironblood Necklace
- Golden Vendor Week 02, 2024: Ironblood Ring
- Golden Vendor Week 15, 2022: Ironblood Necklace
- Golden Vendor Week 01, 2022: Ironblood Ring
- Golden Vendor Week 16, 2021: Ironblood Ring
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Ironblood.
This armor set was discussed on Reddit. Learn what other players think about Ironblood.
Frequently asked questions
Which DLC do I need to obtain Ironblood in ESO?
To obtain Ironblood you must own the Horns of the Reach DLCWhere does Ironblood drop in ESO?
Ironblood drops in Falkreath HoldRelated
Dungeon
Level 50 - CP 160
Scorion's Feast
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 307 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 307 Weapon and Spell Damage.
Dungeon
Level 50 - CP 160
Titanborn Strength
(2 items) Adds 1487 Offensive Penetration(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Stamina
(5 items) Adds 110 Weapon and Spell Damage and 1240 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
Dungeon
Level 50 - CP 160
Hand of Mephala
(2 items) Adds 4% Healing Taken(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) When you take damage, you encase the ground beneath you in webs for 5 seconds, reducing the Movement Speed of enemies within a 4 meter radius by 33% and applying Minor Breach to them, reducing their Physical and Spell Resistance by 2974. After 5 seconds the webs burst into venom, dealing 0 Poison Damage. This effect can occur once every 5 seconds and scales off the higher of your Physical or Spell Resistance.