Welcome to the How to join the Fighters Guild Guide in ESO (Elder Scrolls Online)! Here we will explain you how you can join the Fighters Guild and why it is important to do so.
As soon as you leave the tutorial, you can go into any of the first major big cities and join the Fighters Guild. To do so will give you a big advantage in many ways. First off you can start on doing the Fighters Guild main quest which will give you plenty of skill points, which you will definitely need later on. Also, it gives you quite a lot of EXP to finish these quests.
Why many players get involved with the Fighters Guild though is because of the Fighters Guild skill-line. This is very important in the long run as many builds utilize either the passives, or even the active abilities. Especially important are Slayer and Banish the Wicked. Slayer increases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted and this often goes hand in hand with Barbed Trap or Dawnbreaker on melee characters. Banish the Wicked generates 3 Ultimate whenever you kill an enemy and is extremely important, because you want to regenerate as much Ultimate as possible in a short amount of time to use your Ultimate ability. Skilled Tracker is also extremely important, especially in combination with Dawnbreaker. It deals an additional 10% damage and doubles against Vampire and Werewolf players, which is why it makes it a valuable asset in PVP.
In order to join the Fighter's Guild you will have to go into any of the starter towns. This either happens on its own by leveling, or you go there directly after you leave the tutorial.
Look for this symbol:
Here's the places where you can find the Fighters Guild at the beginning of each region you will be in first after leaving the tutorial: