Dungeon
Level 50 - CP 160
Renald's Resolve
(2 items) Adds 1206 Maximum Health(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Maximum Health
(5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 420. This effect can occur once every half second and can stack up to 9 times.
Weapons
Jewels
Heavy Armor
Name: Renald's ResolveJewels
Heavy Armor
Type: Dungeon
DLC Requirement: Scalebreaker
Style: Moongrave Fane
Location: Renald's Resolve is an armor set in the Elder Scrolls Online that can be obtained in Moongrave Fane. It is part of the Scalebreaker DLC pack.
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 21, 2022: Renald's Resolve Ring
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Renald's Resolve.
This armor set was discussed on Reddit. Learn what other players think about Renald's Resolve.
Frequently asked questions
Which DLC do I need to obtain Renald's Resolve in ESO?
To obtain Renald's Resolve you must own the Scalebreaker DLCWhere does Renald's Resolve drop in ESO?
Renald's Resolve drops in Moongrave FaneRelated
Dungeon
Level 50 - CP 160
Ritemaster's Bond
(2 items) Adds 129 Magicka Recovery(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) Healing an ally within 12 meters with a Direct Heal creates a 15 meter tether between you for 10 seconds. This effect can occur once every 15 seconds. You and allies touching the tether are healed for 981 Health every second, scaling off the higher of your Max Magicka or Stamina. If you or an ally is overhealed by the tether, they gain Minor Heroism for 1.5 seconds.
Dungeon
Level 50 - CP 160
Hiti's Hearth
(2 items) Adds 129 Magicka Recovery(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1096 Maximum Magicka
(5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 565 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.