Trial
Level 50 - CP 160
Destructive Mage
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic Damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Weapons
Jewels
Light Armor
Name: Destructive MageJewels
Light Armor
Type: Trial
Style: Celestial
Location: Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Untamed Aggression (only while slotted)
- War Mage
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Destructive Mage.
This armor set was discussed on Reddit. Learn what other players think about Destructive Mage.
Frequently asked questions
Which DLC do I need to obtain Destructive Mage in ESO?
Destructive Mage is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Destructive Mage drop in ESO?
Destructive Mage drops in Hel Ra CitadelRelated
Trial
Level 50 - CP 160
Perfected Lucent Echoes
(2 items) Adds 4% Healing Taken(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) Adds 1206 Maximum Health, While you have more than 50% Health, increase the Critical Damage and Healing of your group members by 15%. Group members wearing Lucent Echoes cannot benefit from this effect. While you have 50% or less Health, reduce your Damage Taken from monsters by 20%.
Trial
Level 50 - CP 160
Roar of Alkosh
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you activate a synergy, you send a shockwave from your position that deals 318 Physical damage and an additional 1590 Physical damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by the amount of your Weapon Damage for the duration, up to a maximum of 6000. The damage scales off the higher of your Weapon or Spell Damage.
Trial
Level 50 - CP 160
Berserking Warrior
(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) When you deal Martial melee damage, your Critical Chance is increased by 241 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.