Arena
Level 50 - CP 160
Para Bellum
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) When you deal damage you gain a damage shield that absorbs up to 8412 damage for 6 seconds. This effect can occur once every 6 seconds.
Weapons
Jewels
Medium Armor
Name: Para BellumJewels
Medium Armor
Type: Arena
DLC Requirement: Orsinium
Style: Trinimac
Location: Champion Points that buff this armor set
- Bastion (only while slotted)
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Para Bellum.
This armor set was discussed on Reddit. Learn what other players think about Para Bellum.
Frequently asked questions
Which DLC do I need to obtain Para Bellum in ESO?
To obtain Para Bellum you must own the Orsinium DLCWhere does Para Bellum drop in ESO?
Para Bellum drops in Maelstrom ArenaRelated
Arena
Level 50 - CP 160
Frenzied Momentum
(2 items) While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.
Arena
Level 50 - CP 160
Pestilent Host
(2 items) Adds 1487 Offensive Penetration(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 1487 Offensive Penetration, Whenever you kill an enemy afflicted with a poison effect, their corpse releases a writhing mass of Fetcherflies, which seek out the nearest enemy within 12 meters, causing them to bleed for 5850 Bleed Damage over 10 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Arena
Level 50 - CP 160
Perfected Wild Impulse
(2 items) Adds 1190 Offensive Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame 605 Shock, and 605 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.