Monster Set
Level 50 - CP 160
Infernal Guardian
(1 item) Adds 1096 Maximum Magicka(2 items) When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 641 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
Heavy Armor
Light Armor
Medium Armor
Name: Infernal GuardianLight Armor
Medium Armor
Type: Monster Set
Style: Undaunted
Location: Location info: City of Ash I, Veteran mode only
Champion Points that buff this armor set
- Backstabber (only while slotted)
- Biting Aura (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Untamed Aggression (only while slotted)
- War Mage
Drop information:
This is a monster set. Monster sets drop according to the following rules:
This is a monster set. Monster sets drop according to the following rules:
- The head drops from the last boss of the specific dungeon this set belongs to
- The shoulders drop from boxes that can be bought from the Pledge Masters at any Undaunted Enclave
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 50, 2023: Infernal Guardian Helm, Hat, Helmet
- Golden Vendor Week 07, 2023: Infernal Guardian Helm, Hat, Helmet
- Golden Vendor Week 47, 2022: Infernal Guardian Helm, Hat, Helmet
- Golden Vendor Week 43, 2022: Infernal Guardian Arm Cops, Epaulets, Pauldrons
- Golden Vendor Week 43, 2021: Infernal Guardian Arm Cops, Epaulets, Pauldrons
- Golden Vendor Week 22, 2021: Infernal Guardian Arm Cops, Epaulets, Pauldrons
- Golden Vendor Week 20, 2021: Infernal Guardian Hat, Helm, Helmet
- Golden Vendor Week 52, 2020: Infernal Guardian Arm Cops, Epaulets, Pauldrons
- Golden Vendor Week 42, 2020: Infernal Guardian Hat, Helm, Helmet
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Infernal Guardian.
This armor set was discussed on Reddit. Learn what other players think about Infernal Guardian.
Frequently asked questions
Which DLC do I need to obtain Infernal Guardian in ESO?
Infernal Guardian is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Infernal Guardian drop in ESO?
Infernal Guardian drops in City of Ash IRelated
Monster Set
Level 50 - CP 160
Encratis's Behemoth
(1 item) Adds 1096 Maximum Magicka(2 items) Dealing Flame Damage to an enemy grants you Behemoth's Aura for 12 seconds that reaches up to 12 meters. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds.
Monster Set
Level 50 - CP 160
Domihaus
(1 item) Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka(2 items) When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 90 Flame damage and 90 Physical damage every 1 second. Standing within the ring grants you 300 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Monster Set
Level 50 - CP 160
Baron Zaudrus
(1 item) Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health(2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
Monster Set
Level 50 - CP 160
Lady Thorn
(1 item) Adds 1206 Maximum Health(2 items) Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds. You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 2879 Disease damage to nearby enemies and applying Major Maim for 8 seconds, decreasing their damage done by 10%. Enemies can only receive Major Maim from Sanguine Burst once every 20 seconds. The damage scales off the synergy activator's Max Health.