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Sorcerer Speed/Heal Build - Построй PvP - ESO

This is a build with which you can both heal and provide speed (Rapid Maneuver) to your group. It's built to sustain both attribute pools without the need for sustain sets in your comp group.

By degonyte   •  Updated 1 месяц назад

Gold Road PvP Целитель Sorcerer

Наборы снаряжения

Все экипированные комплекты брони
Экипированные активные умения
Все активные и пассивные звезды

Персонаж

Все о настройке персонажа

Расовые особенности

Атрибуты

  • Icon icon
    Магия
    0
  • Icon icon
    Здоровье
    64
  • Icon icon
    Запас сил
    0

Камень Мундуса, Проклятье

Еда, напитки и зелья
Icon icon Артейумский походный бульон
Рыба (20) Дыня (5) Торакс светлячка (5) Измельченный перламутр (5)
Icon icon
Эссенция непоколебимости
Все пассивные навыки

Sorcerer

Оружейные

Доспешные

Гильдейские

Военные

Расовые

Ремесленные

Положительные и отрицательные накладываемые эффекты (баффы и дебаффы)

Баффы, получаемые от умений, предметов и зелий
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Courage icon
Major Courage
Increases Weapon Damage and Spell Damage by 430
Major Evasion icon
Major Evasion
Reduces damage taken from Area of Effect attacks by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Expedition icon
Minor Expedition
Increases Movement Speed by 15%
Minor Prophecy icon
Minor Prophecy
Increases Spell Critical chance by 6%
Minor Protection icon
Minor Protection
Reduces damage taken by 5%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Vitality icon
Minor Vitality
Increases Healing Received by 8%

Скриншоты

Скриншоты degonyte
  1. Jehanne speed
    Jehanne speed
  2. warding
    warding
1 / 2

Руководство

Объяснение сборки
Язык этого руководства Английский.

This is more of a fun niche build but it can be a very useful one. You can do a high amount of healing to your group while also making them super fast. Note that this build is only suited for Cyrodiil, not Battlegrounds.

 

I came up with this build on the fly when the dedicated speeder in our group could no longer play, and I wanted to provide speed without completely sacrificing my healing prowess. I found the build fun, comfortable and effective to play, so I thought I'd share it here.

 

This build is supposed to be completely self-sufficient, in the sense that you don't need to depend on other people in the group wearing sustain sets to allow you to play it. The only thing the build lacks in this regard is a source of Major Resolve, since nearly every group has a few Wardens providing it. If you still need it, slot Hurricane instead of Inner Light and you're good to go. Other than that, you can play this in a smallscale, a ballgroup, as well as a zerg. It is also easy to tweak in case you need more defenses or sustain. Adjust armor weights and weapon types as you see fit.

 

Watch the short gameplay clip at the bottom to get a demonstration of how this build plays in action.

 

Build advantages:

  • High amount of healing per second, easily on par with most full healing builds.
  • Lots of utility (speed, healing, hard CC, Negate, Major Courage, Ozezan).
  • Good sustain with room for more.
  • Gotta go fast.

Disadvantages:

  • Intensive skill rotation (so high APM needed to play optimally).
  • No synergies provided.
  • Uses a selfish set (Wretched Vitality), so not suited for minmaxed groups.

Gear:

 

Ozezan the Inferno is our monster set as, with its unique armor buff, it is simply the best such set for supports at the moment.

 

Spell Power Cure allows us to give Major Courage to the entire group no matter its size. It's only active on the backbar, so frequent barswaps are needed.

 

Wretched Vitality is a selfish set that carries our sustain for this hybrid build.

 

Snow Treaders makes us immune to soft CC/snares. Since we are in 3x Swift and provide constant access to Minor/Major Expedition, we are still faster than 95% of the players in Cyrodiil without sprinting.

 

Trainee gives us some extra health.

 

Skills:

 

Frontbar - Streak is both a mobility tool and something we can use to stun the enemy. Power Surge is a passive HoT that gives us Major Sorcery and heals the group while active. Quick Cloak gives us Major Evasion (you can replace this with Elude if you have 5 medium). Rapid Maneuver is one of the main skills on this build. It gives our group Minor and Major Expedition for 8 seconds. Refresh often. Note that this skill also procs both parts of Wretched Vitality in one go. Echoing Vigor is a HoT you should keep up at all times. Absorption Field or Negate is our frontbar ultimate, used to render enemy groups powerless.

 

Backbar - Bound Aegis is slotted for the passives and not used actively. Healing Springs is a ground heal you can drop under your group when they are static for a moment. Radiating Regeneration is another HoT you should keep up all the time. Blessing of Restoration is our main burst heal that we can also use to provide Minor Resolve. Inner Light is slotted passively to increase our max magicka and provide a more reliable source of Major Prophecy on our main healing bar. It is our flex spot, and you can replace it with something like Hurricane when there is no Warden in your group to provide Major Resolve. Alternatively, you can use a Scribing skill to grant you Major Prophecy/Savagery and some other advantages. Look in the screenshots for an example. Regenerating Barrier is our defensive ultimate, used to buy the group some time when under heavy pressure.

 

Race:

 

I use Breton, which is quite comfy because in combination with some of the other sustain options (Wretched Vitality + The Atronach mundus) this allows us to use stamina buff food and maintain both attribute pools with relative ease. If you use another race, I'd strongly suggest using some recovery glyphs.

 

Mundus:

 

I use The Atronach for some extra juice in the magicka recovery department. I also played it with The Ritual but it gave me less room for error.

 

Curse:

 

No vampirism since it is bad for sustain and not needed in a group anyway.

 

Attributes:

 

Everything into Health.

 

Food:

 

Artaeum Takeaway Broth for higher stam pool and stam recovery. If you use a race with an in-built boost to max health, max stamina, you could also consider Orzorga's Tripe Trifle Pocket for more stamina recovery and health.

 

Potions:

 

Immovability potions with Stamina and Major Savagery to make sure you can be on point during pushes. If you struggle with your magicka sustain, use tri-stat potions.

Видео

degonyte

degonyte

Обновленный 1 месяц назад