Magma Fist is your main builder/spammable: it stacks Heat Shock, increasing the target’s damage taken, and the next cast gets a big bonus after max stacks. Molten Whip is the spender, cashing in Seething Fury while also keeping the DK damage-done buff rolling. Searing Claw is your class DoT with guaranteed Burning on the initial hit, Disintegrating Dragonfire supplies Major Breach and flame pressure, Soul of Flame is your sustain engine, Shatterspike Mantle adds a DoT plus flat tick damage, Incinerate maintains Burning pressure and passively grants crit buffs, Stampede drives Merciless Charge, Igneous Weapons buffs you and the group, and Standard of Might is your main DPS ultimate.
- Rotation
Pre-buff before pull: Shatterspike Mantle → Incinerate → Igneous Weapons → Soul of Flame.
Priority system:
- Refresh Barbed Trap if it is about to expire.
- Keep Stampede up.
- Spend Molten Whip at 3 stacks.
- Keep Searing Claw, Incinerate, and Shatterspike Mantle up.
- Cast Standard of Might on cooldown in burn windows.
- Use Magma Fist to build and maintain Heat Shock / your builder cycle.
- Hit Soul of Flame whenever sustain is needed or in the normal priority flow once higher-value timers are covered.
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