Dungeon
Level 50 - CP 160
Savage Werewolf
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Stamina Recovery
(5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 232 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Weapons
Jewels
Medium Armor
Name: Savage WerewolfJewels
Medium Armor
Type: Dungeon
DLC Requirement: Wolfhunter
Style: Silver Dawn
Location: Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Untamed Aggression (only while slotted)
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 10, 2024: Savage Werewolf Necklace
- Golden Vendor Week 45, 2022: Savage Werewolf Ring
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Savage Werewolf.
This armor set was discussed on Reddit. Learn what other players think about Savage Werewolf.
Frequently asked questions
Which DLC do I need to obtain Savage Werewolf in ESO?
To obtain Savage Werewolf you must own the Wolfhunter DLCWhere does Savage Werewolf drop in ESO?
Savage Werewolf drops in Moon Hunter KeepRelated
Dungeon
Level 50 - CP 160
Stone's Accord
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) On heal with an area effect, apply Minor Berserk and Minor Resolve to healed allies for 4 seconds. If a healed ally already has Minor Berserk or Minor Resolve from Stone's Accord, restore 550 Magicka. The restore can occur once every 5 seconds.
Dungeon
Level 50 - CP 160
Caluurion's Legacy
(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 894 Flame 894 Frost 894 Shock, or 894 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
Dungeon
Level 50 - CP 160
Nix-Hound's Howl
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Completing a fully-charged Heavy Attack applies Major Cowardice to your target for 1 second per 1000 Weapon Damage you have, lowering their Weapon and Spell Damage by 430. You then gain Major Courage for the same duration, increasing your Weapon and Spell Damage by 430. This effect can occur once every 12 seconds. Current Durations Major Cowardice: 1 second Major Courage: 1 second