Arena
Level 50 - CP 160
Perfected Wild Impulse
(2 items) Adds 1190 Offensive Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame 605 Shock, and 605 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
Weapons
Name: Perfected Wild ImpulseType: Arena
DLC Requirement: Murkmire
Style: Honor Guard
Imperfected version of this set: Wild Impulse
Location: This armor set modifies the following skills Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
- War Mage
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Perfected Wild Impulse.
This armor set was discussed on Reddit. Learn what other players think about Perfected Wild Impulse.
Frequently asked questions
Which DLC do I need to obtain Perfected Wild Impulse in ESO?
To obtain Perfected Wild Impulse you must own the Murkmire DLCWhere does Perfected Wild Impulse drop in ESO?
Perfected Wild Impulse drops in Blackrose PrisonRelated
Arena
Level 50 - CP 160
Winterborn
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal Frost Damage, you summon an ice pillar that deals 1071 Frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Arena
Level 50 - CP 160
Perfected Virulent Shot
(2 items) Adds 526 Critical Chance, Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.