Arena
Level 50 - CP 160
Perfected Puncturing Remedy
(2 items) Adds 3% Healing Taken, When you deal damage with Puncture, you heal for 2230 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
Weapons
Name: Perfected Puncturing RemedyType: Arena
Style: Dark Elf
Imperfected version of this set: Puncturing Remedy
Location: This armor set modifies the following skills Champion Points that buff this armor set
- Blessed
- Boundless Vitality (only while slotted)
- Fighting Finesse (only while slotted)
- Focused Mending (only while slotted)
- Hero's Vigor
- Precision
- Quick Recovery
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Perfected Puncturing Remedy.
This armor set was discussed on Reddit. Learn what other players think about Perfected Puncturing Remedy.
Frequently asked questions
Which DLC do I need to obtain Perfected Puncturing Remedy in ESO?
Perfected Puncturing Remedy is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Perfected Puncturing Remedy drop in ESO?
Perfected Puncturing Remedy drops in Dragonstar ArenaBuilds & Guides using the Perfected Puncturing Remedy set
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Level 50 - CP 160
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Arena
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Void Bash
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Arena
Level 50 - CP 160
Force Overflow
(2 items) Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 second. This effect can occur once every 10 seconds.
Arena
Level 50 - CP 160
Hex Siphon
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Adds 171 Weapon and Spell Damage, Whenever you Bash an enemy, you release a cone of hexing energy in front of you. Each enemy hit increases your Weapon and Spell Damage by 88 for 8 seconds, up to a maximum of 6 enemies. This effect can occur once every 8 seconds. Whenever you successfully interrupt a target, you restore 1000 Magicka.