Trial
Level 50 - CP 160
Perfected Eye of Nahviintaas
(2 items) Adds 129 Magicka Recovery(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Magicka
(5 items) Adds 1096 Maximum Magicka, When an ally activates a synergy you have created within 10 seconds, you and the ally who activated the synergy get 12% cost reduction for non-Ultimate abilities for 3 seconds. This effect can occur every 6 seconds per target.
Jewels
Weapons
Light Armor
Name: Perfected Eye of NahviintaasWeapons
Light Armor
Type: Trial
DLC Requirement: Elsweyr
Imperfected version of this set: Eye of Nahviintaas
Location: Buffs Perfected Eye of Nahviintaas is an armor set in the Elder Scrolls Online that can be obtained in Sunspire. It is part of the Elsweyr DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Perfected Eye of Nahviintaas.
This armor set was discussed on Reddit. Learn what other players think about Perfected Eye of Nahviintaas.
Frequently asked questions
Which DLC do I need to obtain Perfected Eye of Nahviintaas in ESO?
To obtain Perfected Eye of Nahviintaas you must own the Elsweyr DLCWhere does Perfected Eye of Nahviintaas drop in ESO?
Perfected Eye of Nahviintaas drops in SunspireRelated
Trial
Level 50 - CP 160
Healing Mage
(2 items) Adds 129 Magicka Recovery(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 4% Healing Done
(5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
Trial
Level 50 - CP 160
Destructive Mage
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic Damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Trial
Level 50 - CP 160
Immortal Warrior
(2 items) Adds 4% Healing Taken(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.