Trial
Level 50 - CP 160
Perfected Chaotic Whirlwind
(2 items) Adds 526 Critical Chance, When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
Weapons
Name: Perfected Chaotic WhirlwindType: Trial
DLC Requirement: Clockwork City
Style: Apostle
Imperfected version of this set: Chaotic Whirlwind
Location: This armor set modifies the following skills Perfected Chaotic Whirlwind is an armor set in the Elder Scrolls Online that can be obtained in Asylum Sanctorium. It is part of the Clockwork City DLC pack.
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This armor set was discussed on Reddit. Learn what other players think about Perfected Chaotic Whirlwind.
This armor set was discussed on Reddit. Learn what other players think about Perfected Chaotic Whirlwind.
Frequently asked questions
Which DLC do I need to obtain Perfected Chaotic Whirlwind in ESO?
To obtain Perfected Chaotic Whirlwind you must own the Clockwork City DLCWhere does Perfected Chaotic Whirlwind drop in ESO?
Perfected Chaotic Whirlwind drops in Asylum SanctoriumRelated
Trial
Level 50 - CP 160
Infallible Mage
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 657 Critical Chance, Your Heavy Attacks deal an additional 900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Trial
Level 50 - CP 160
Twilight Remedy
(2 items) Adds 129 Magicka Recovery(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When an ally activates a synergy you have created within 10 seconds, they heal themselves for 7704 Health over 15 seconds and gain Minor Force for the duration, increasing their Critical Damage by 10%. This effect scales off the higher of the synergy activator's Max Magicka or Stamina.
Trial
Level 50 - CP 160
Tooth of Lokkestiiz
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you activate a synergy while in combat, gain Major Slayer for 16 seconds, increasing your damage done to Dungeon and Trial monsters by 10%.