Craftable
Level 50 - CP 160
Noble's Conquest
(2 items) Adds 1206 Maximum Health(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 4% Healing Taken
(5 items) When you Bash a target, you heal for 3408 Health over 10 seconds and apply Minor Vulnerability to the enemy for 10 seconds, increasing their damage taken by 5%. The heal can only activate once every 10 seconds and scales off your Max Health.
Weapons
Light Armor
Jewels
Heavy Armor
Medium Armor
Name: Noble's ConquestLight Armor
Jewels
Heavy Armor
Medium Armor
Type: Craftable
DLC Requirement: Imperial City
Style: Craftable
Traits needed to craft: 5
Location: Debuffs Champion Points that buff this armor set
- Blessed
- Boundless Vitality (only while slotted)
- Fighting Finesse (only while slotted)
- Focused Mending (only while slotted)
- Hero's Vigor
- Precision
- Quick Recovery
- Swift Renewal (only while slotted)
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Noble's Conquest.
This armor set was discussed on Reddit. Learn what other players think about Noble's Conquest.
Frequently asked questions
Which DLC do I need to obtain Noble's Conquest in ESO?
To obtain Noble's Conquest you must own the Imperial City DLCWhere does Noble's Conquest drop in ESO?
Noble's Conquest drops in Imperial CityRelated
Craftable
Level 50 - CP 160
Death's Wind
(2 items) Adds 1487 Armor(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) When you take melee damage while you are under 35% Health, you knockback and stun all enemies within 8 meters of you for 4 seconds. This effect can occur once every 15 seconds.
Craftable
Level 50 - CP 160
Sload's Semblance
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 3% of the target's Max Health as Oblivion Damage every 1 second for 6 seconds. The Shadow Pearl cannot be reflected. Effect can occur every 6 seconds. This can deal a maximum of 3000 Oblivion Damage per tick.