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Endurance Set - ESO header

Endurance Set - ESO

Endurance Set - ESO

PvP Level 50 - CP 160
Endurance PvP Armor Set Icon icon

Endurance

(2 items) Adds 1928 Maximum Health
(3 items) Adds 618 Health Recovery
Compare this armor set with other sets
Weapons
Jewels
Name: Endurance
Type: PvP
DLC Requirement: Imperial City
Location: Location info: Dungeon Finder
Endurance is an armor set in the Elder Scrolls Online that can be obtained in Imperial City. It is part of the Imperial City DLC pack.

What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Endurance.

Frequently asked questions

Which DLC do I need to obtain Endurance in ESO?

To obtain Endurance you must own the Imperial City DLC

Where does Endurance drop in ESO?

Endurance drops in Imperial City

Related

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PvP Level 50 - CP 160
The Arch-Mage PvP Armor Set Icon icon

The Arch-Mage

(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) When you complete a fully-charged Heavy Attack, you gain an additional 506 Magicka Recovery for 10 seconds.
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PvP Level 50 - CP 160
Impregnable Armor PvP Armor Set Icon icon

Impregnable Armor

(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Magicka
(5 items) Adds 1650 Critical Resistance
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PvP Level 50 - CP 160
Rallying Cry PvP Armor Set Icon icon

Rallying Cry

(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 300 Weapon and Spell Damage, and 1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 15 and Critical Resistance by 83. This effect can occur once every 15 seconds.
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PvP Level 50 - CP 160
Dark Convergence PvP Armor Set Icon icon

Dark Convergence

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 821 Magic Damage to all enemies in the 10 meter area, and 1642 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.

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