Trial
Level 50 - CP 160
Disciplined Slash
(2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
Weapons
Name: Disciplined SlashType: Trial
DLC Requirement: Clockwork City
Style: Apostle
Perfected version of this set: Perfected Disciplined Slash
Location: This armor set modifies the following skills Disciplined Slash is an armor set in the Elder Scrolls Online that can be obtained in Asylum Sanctorium. It is part of the Clockwork City DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Disciplined Slash.
This armor set was discussed on Reddit. Learn what other players think about Disciplined Slash.
Frequently asked questions
Which DLC do I need to obtain Disciplined Slash in ESO?
To obtain Disciplined Slash you must own the Clockwork City DLCWhere does Disciplined Slash drop in ESO?
Disciplined Slash drops in Asylum SanctoriumBuilds & Guides using the Disciplined Slash set
Related
Trial
Level 50 - CP 160
Arms of Relequen
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
Trial
Level 50 - CP 160
Lucent Echoes
(2 items) Adds 4% Healing Taken(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) While you have more than 50% Health, increase the Critical Damage and Healing of your group members by 15%. Group members wearing Lucent Echoes cannot benefit from this effect. While you have 50% or less Health, reduce your Damage Taken from monsters by 20%.
Trial
Level 50 - CP 160
Yandir's Might
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
Trial
Level 50 - CP 160
War Machine
(2 items) Adds 1096 Maximum Stamina(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.